All Quests & Activities
Complete quest list for The Blood of Dawnwalker: main story route, all Court activities for Ambrus, Bakir and Xanthe, and every side quest by region.
The Blood of Dawnwalker is an open-world RPG with a freely explorable valley — after the prologue, no quest order is forced on you. The main story has one goal: complete Court activities to anger the three vampiric vassals Ambrus, Bakir and Xanthe until each challenges you to a duel, then defeat all three to draw out Knyaz Brencis himself — the vampire holding your family — within 30 days. Everything else is side content you can weave in as you like.
This page lists every quest and Court activity in the game, organized by story step and region. For step-by-step prologue solutions and dialogue choices, see the walkthrough.
The Main Story Route
| Step | Content | Level |
|---|---|---|
| 1 | Prologue in Laslea Glen (timed, missable) | 1+ |
| 2 | Court activities — anger Ambrus, Bakir and Xanthe | Any order |
| 3 | Defeat Ambrus | 1+ |
| 4 | Defeat Bakir | 20+ |
| 5 | Defeat Xanthe | 25+ |
| 6 | Final quest: A Deal with the Devil — all endings | 30 days limit |
A few things worth knowing about the structure:
- The recommended boss order is Ambrus → Bakir → Xanthe, simply because of their level ranges.
- Quests stay available until you start them. Once started, some objectives are time-sensitive — the journal marks them with an hourglass icon (timed), sun icon (day only) or moon icon (night only).
- Focusing purely on the Court activities finishes the story in roughly 7–10 days, leaving 20+ days for side content. Time is a currency, not a countdown.
- Never kill non-hostile NPCs or quest givers — several lock you out of content. Keep manual saves in different slots (the game supports 54); one after defeating all three bosses lets you set up every ending from a single save.
Prologue Quests (Laslea Glen)
All prologue quests are timed and missable — they vanish once you leave for the Blood Mass. The Withering Away medicine (hot water, three spoonfuls of herbs) must reach your mother Esme in time or she dies.
| Type | Quests |
|---|---|
| Main | All Good Things · Withering Away (+ Page-Turner) · Like Father, Like Son · Sacred Covenant · Bad Blood · Smoke and Ashes |
| Side | Live Bait · Someone Needs a Lesson · Dead Drop · Disturbed · Deep Down · Enter Not · Blasphemy · On the Run · If a Tree Falls in a Forest… · Bandit's Treasure Map: Laslea Glen |
Full objectives, rewards and the best choices for each are covered in the walkthrough.
How Court Activities Work
After the prologue you unlock the Court menu. Each vassal has an Anger meter that rises as you sabotage his or her operations — destroying blood transports, leech camps, distilleries and so on. At maximum Anger, the vassal's duel quest unlocks. The game never tells you where these activities are, so use the tables below — or scout the 11 towers first to mark them as white question marks on your map.
Court activities are short: clear a group of enemies, destroy a few containers, done. Most cost 3 time segments, blood cellars only 1. Buy Shapeshift (Vampirism) and Mercurial Fervour (Witchcraft) early for fast travel, and remember you hit harder at night with your claws — plus Shadowstep lets you scale walls and rooftops.
Ambrus — Court Activities (Level 1+)
| Activity | What to do | Time |
|---|---|---|
| Transports: Bloody Business | Intercept the transport, defeat the enemies, loot the leader's body for a note | 3 |
| Transports: Roadside Surprise | Defeat the guards and destroy the barrels | 3 |
| Prisoner Processing Camp: Under Watchful Eyes | Clear the camp, free the Miller from the cell — also counts as side quest The Firebrand | 3 |
| Collectors: Bounty of the Mire | Defeat the enemies, destroy the leech barrels | 3 |
| Collectors: Wetland Helpers | Defeat the enemies, destroy the leech barrels | 3 |
| Collectors: Unsavoury Solutions | Defeat the enemies, destroy the leech barrels | 3 |
| Prisoners: Lucky Crossing | Defeat the enemies on the road | 3 |
| Prisoners: Fate's Mercy | Defeat the enemies on the road | 3 |
| Cellars: Seeing Red | Clear the cellar, destroy the crates | 1 |
| Cellars: Uninvited | Clear the cellar, destroy the crates | 1 |
| Cellars: Trouble Brewing | In Svartrau City — destroy the barrels in the house, then find the NPC upstairs | 1 |
| Dungeons: Judge and Executioner | Defeat the guards, free the prisoners; revisit their camp a day later if you freed both | 3 |
| Dungeons: Evil and Convenience | Defeat the guards, investigate in Focus Mode, find the barn key; spare the guard inside for a treasure map | 3 |
| Dungeons: Twists and Turns | Defeat the guards, free the people in the cave cell | 3 |
Ambrus main quests: The Gilded Gauntlet → The Bittersweet Toast.
Bakir — Court Activities (Level 20+)
| Activity | What to do | Time |
|---|---|---|
| Headhunters: Matter of Honour | Defeat the enemies at the house — a duel offer always ends in a full fight | 3 |
| Headhunters: Silent to the Grave | Clear the backyard; compel the body, drop down the well and loot the book for the Secret Stash sub-quest | 3 |
| Headhunters: Smoke Them Out | Defeat the enemies | 3 |
| Transports: Curious Shipment | Defeat the enemies on the road | 3 |
| Transports: Fools's Gold | Defeat the enemies; spare the soldiers for a treasure map (Ill-Gotten Gains sub-quest) | 3 |
| Distilleries: Ends and Means | Clear the yard, destroy the distillery in the barn | 3 |
| Distilleries: Coercion and Duress | Clear the yard, destroy the distillery | 3 |
| Distilleries: Offshoot | Clear the forest, destroy the distillery in the cave | 3 |
| Pillories: Out of Love | Svartrau City backyard — free the man in the pillory | 3 |
| Pillories: Familiar Face | In Parlita — rescue Vasil, whom you may remember from Someone Needs a Lesson | 3 |
| Pillories: Old Hand | At Lunar Manor — triggers Catalin's Tutor: beat him in a duel and he becomes a Swordmastery teacher | 3 |
| A Mother's Plea | Hidden and missable — see the quest chain below | 3 |
A Mother's Plea is tied to the Lacra and Osha questlines: complete A Friend Like This → Song of the Mountain → A Mother's Plea → The Heart Wants What It Wants. A Friend Like This starts in an alley at the north-east edge of Svartrau City — use Focus Mode to follow the yellow objects across the rooftops to a vampire boss, and after the fight the chain leads to the Uriash village elder. Choose the peaceful dialogue options.
Bakir main quests: The Lunar Game → The Ring.
Xanthe — Court Activities (Level 25+)
| Activity | What to do | Time |
|---|---|---|
| Recruiters: Taste of Power | Svartrau City backyard — defeat the Blood Guard, open the golden box; yields the legendary Phial of Brencis's Blood | 3 |
| Recruiters: Just a Bit More | Same as above; yields the legendary Phial of Ambrus's Blood | 3 |
| Recruiters: Come Home | Same as above; yields the legendary Phial of Bakir's Blood | 3 |
| Excavations: Unsealed Secrets | Defeat the enemies, find the glowing notes — one outside, one inside the ruin | 3 |
| Excavations: Malevolent Presence | Fight through the ruins; the note lies by the ghost boss | 3 |
| Excavations: Bloodied Dagger | Fight through the ruins; collect the Ritual Dagger and compel the body to unlock the chest with legendary boots | 3 |
| Transports: Fair Maiden | The transport moves along the road — run until you find it, then defeat everyone | 3 |
| Transports: Chosen One | Moving road encounter — defeat everyone | 3 |
| Transports: Past Glory | Defeat the road patrol and loot the bodies | 3 |
| Transports: When Two Dogs… | Defeat the road patrol and loot the bodies | 3 |
| Blood Guards: Unquenchable Thirst | Clear the camp; free the prisoner and find the Sword Shard in the tent (for Forge It Anew) | 3 |
| Blood Guards: Teach with Pain | Clear the camp | 3 |
| Blood Guards: Loophole | Clear the camp | 3 |
| Home Sweet Home | Hidden quest — see below | 4 to start |
Home Sweet Home hides in the Silts Tower at the south-west edge of the map. Enter at the ground floor, climb to the top and interact with the door — a flashback of the prologue follows, ending in a Gargoyle boss fight. Playing the level four times in a row traps you in the dream for the highly missable Together Forever achievement and a secret ending. To escape normally, inspect the well at the second enemy group in Focus Mode, follow the cave, help the priest remember (interact with Alin → Esme → Coen), then clawride down to the river. The enemy that ambushes you afterward drops the legendary Astrologer's Ring.
Xanthe main quest: The Cycle of Love.
After the Three Bosses: the Ending
With all three vassals defeated you reach maximum Infamy. Skip time to the next day for the Infamy Edicts cutscene, and Brencis sends word that he wants to parley — the final quest A Deal with the Devil appears in your journal. Make a manual save here and never overwrite it: from this point you can set up every ending, and after watching one you reload to see the rest. The game returns you to the title screen after each ending — there is no free roam afterward, so keep that save for any cleanup. All endings are covered on the endings page.
Side Quests by Region
Quests stay available until started, so nothing here is permanently missable — except where noted. Chains are marked with →.
| Region | Side quests |
|---|---|
| Laslea Glen | The Firebrand → Under Watchful Eyes (optional) → Taking Back What's Mine (optional) → Shadows in the Woods → Where Loyalty Lies → What Hunts the Night → What Moves the Dead → Who Pulls the Strings → Distant Shadows (optional) → A Closer Look (optional) → Rise at Dawn (ending) / Fall Before Dusk (ending) · A Pilgrimage for Power: Bear Trouble · From Above |
| Briar Sloughs | The Cursed Chasm · Finders Keepers |
| Maragir Wealds | Star-Crossed Lovers |
| Boar's Back | Where Loyalty Lies · The Beast of Balaur |
| Svartrau Outskirts | Good Home → Come Hither → Burrow Sorrows → Pearly and Precious → Tiny Dancer · Letters to Lunka |
| Svartrau City | Working Her Magic · A Monk and a Saint · Old Friends, New Friends · A Friend Like This → Song of the Mountain → Hive and Seek → Our Rotten Roots → The Night of Horrors (optional) → Midnight Reckoning (ending) · The Heart Wants What It Wants · In the Name of the Father · A Hero's End · Night Terrors · A Study In Crimson → The Good Samaritan |
| Rockfalls | A Pilgrimage of Power: Dark-Thing · The Highland Grave · A Mother's Plea |
| St. Tyna's Grove | Echoes of Silenced Bells → Between the Words → Where Old Devils Lie → Stronger Than Achilles (Anca's storyline) · A Pilgrimage for Power: Fanatics · Lost Blood · Most Precious Thing · A Bulwark Against Darkness |
| The Silts | The Price of Magic · Home Sweet Home · The Hedgehog Herb |
| Tantari Woods | Don't Kill the Messenger |
The St. Tyna's Grove chain follows herbalist Anca, whom you meet during the prologue — see the characters page for her story and the romance route. For the decisions inside these quests and how they reshape the ending, see choices.
Last updated: 2026-09-04
