Trophy Guide
All 47 trophies, the 19 missables, the Duelist difficulty run, ending clean-up via save reload, and the level 50 grind.
The platinum for The Blood of Dawnwalker is a single-playthrough job — provided you play it smart. One run on Duelist difficulty carries the hardest trophy, a manual save before the final quest covers all four endings, and everything else sweeps up afterward with the clock no longer running. This page lists all 47 trophies and the order to chase them in.
Overview
| Total trophies | 47 (1 platinum · 3 gold · 5 silver · 38 bronze) — 46 achievements on Steam |
| Estimated difficulty | 5/10 |
| Time to platinum | 40–60 hours |
| Missable | 19 — but see the save strategy below |
| Online / glitched | None / none |
| Hardest trophy | Uphill Battle (full ending on Duelist) |
| New Game+ | No |
| Free roam after ending | No — you return to the title screen; reload a save to continue |
| Save system | 54 manual slots + 5 rotating quicksaves + 6 autosaves |
Two house rules make the whole list "unmissable" in practice. First, save in a fresh manual slot every in-game day — 54 slots turn your saves into a chapter select for anything you skip or break. Second, never kill a non-hostile NPC or quest giver. Every companion questline trophy depends on its NPC staying alive; nothing else about them is time-sensitive once started.
The one true deadline is rescuing your family within 30 days for In the Nick of Time. After the endings, the game keeps running and all side content stays available.
Roadmap
Step 1 — Start on Duelist, finish the prologue
Duelist removes the directional attack indicator and hits hard, so it must be tackled from a fresh save — switching to Duelist late voids Uphill Battle, as does customizing any modifiers (auto-block, indicators and similar toggles flip the preset to "Custom"). During Withering Away, craft the medicine correctly: hot water and three spoonfuls of herbs, or Esme dies. Prologue side quests are safe to do and vanish afterward; none affect trophies.
Step 2 — Towers and open-world activities
After the open world unlocks, buy Shapeshift (Vampirism) and Mercurial Fervour (Witchcraft) for fast travel — there are no mounts, only the wolf form at night. At night, climb all 11 towers to unfog the map, then clear points of interest (monster lairs, persons in danger, bandit and soldier camps) to level up. Stick to the northern half of the map — red-skull areas in the south will delete an early Coen. Keep the clock under day 15 so the story has room; quicksave before every fight, since free-roam never autosaves.
Step 3 — Court activities and the three bosses
Complete roughly three quarters of the Court activities to max each vassal's anger, then defeat Ambrus (The Gilded Gauntlet), Bakir (The Lunar Game) and Xanthe (The Cycle of Love) — Ambrus first, Xanthe last, by level range. The story portion takes 7–10 days; aim for the ending around day 22. Choices inside the three boss questlines don't affect ending trophies. Ignore Together Forever for now — its fight is brutal on Duelist and much kinder on Story difficulty later.
Step 4 — Manual save, then The Turncoat on Duelist
At maximum infamy, skip to the next day for the edicts cutscene, and Brencis invites you to parley — the final quest A Deal with the Devil. Make a manual save here and never overwrite it. For the Duelist clear, take Brencis's deal and betray your allies: The Turncoat ending skips the final boss entirely, which is exactly what you want on the hardest setting.
Step 5 — Reload and clean up the endings
Reload the pre-final save, drop the difficulty to Story, and play the remaining endings from it: The Patricide (with Lacra), The Knyazmaker (with Crake) and The Folk Hero (solo). Lacra's and Crake's ending questlines require their earlier quests done first — see the companion section below.
Step 6 — Level 50 and the Ultimate Perks
The long tail: reach level 50, and stockpile skill points for the three Ultimate Perk trophies. Each tree's Ultimate Perk costs 39 points (35 spent on perks in that tree, plus 4 for the perk itself; Vampirism instead needs Corruption 15). The game hands out roughly 160–170 points in total — not enough to max everything — so bank points, save, buy the Swordmastery perk, reload, buy the Witchcraft perk. Manuals must be found before their perks can be purchased.
Story Trophies
Automatic on the way through the main plot — five of them cannot be missed.
| Trophy | Requirement |
|---|---|
| A Dawnwalker is Born | Complete the prologue and enter the open world |
| Dead Man Talkin' | Use Compel Soul for the first time — forced during Smoke and Ashes |
| The Right Fist of the Knyaz | Defeat Ambrus in The Gilded Gauntlet |
| The Mad Khan | Defeat Bakir in The Lunar Game |
| The Dark Mistress | Neutralize Xanthe in The Cycle of Love — killing her or making a deal both count |
| The Blood of Dawnwalker | Finish the story — any ending, including the two early endings |
| Every Last Drop | The platinum: all other trophies collected |
Ending Trophies
One save before the final quest covers all of these. The first four are the "full" endings — only a full ending on Duelist counts for Uphill Battle.
| Trophy | Requirement |
|---|---|
| The Turncoat | Accept Brencis's deal and betray your allies — skips the final boss |
| The Patricide | Defeat Brencis alongside Lacra |
| The Knyazmaker | Defeat Brencis alongside Crake |
| The Folk Hero | Defeat Brencis alone |
| In the Nick of Time | Rescue the family within the 30-day limit — any full ending |
| A Hero They Deserve | Early ending: leave the valley through the broken bridge in Briar Sloughs at night (Planeshift up the canyon wall, then take the gate) — available any time after the prologue |
| Together Forever | Early ending: the Home Sweet Home loop in Silts Tower — run the dream sequence and beat its boss 4 times, then stay with your family on the 5th cycle instead of inspecting the well |
| Uphill Battle | Any full ending on Duelist difficulty, start to finish, with modifiers untouched |
Companion Questline Trophies
All of these hinge on the quest giver surviving — none of them expire. Do them after the endings, from your clean-up save.
| Trophy | Requirement |
|---|---|
| Sins of the Past | Finish Anca's line: Echoes of Silenced Bells → Between the Words → Where Old Devils Lie → Stronger Than Achilles |
| Misery Loves Company | In Lacra's line, complete the optional The Night of Horrors before Midnight Reckoning |
| The Manumit | In Crake's line, complete the optional Distant Shadows → A Closer Look before Rise at Dawn |
| The Unquenchable Thirst | Finish Vicho's quests: A Study in Crimson → The Good Samaritan (available after a couple of days) |
| The Outcast | Complete Ocha's The Heart Wants What It Wants — she sits in a Svartrau tavern; any outcome awards the trophy |
| The Tsarina's Favourite Human | Complete all five sanzhani quests: Good Home first, then Come Hither, Burrow Sorrows, Pearly and Precious, Tiny Dancer — the leader at Yawning Burrow refunds a full day of time |
Combat and Ability Trophies
| Trophy | Requirement |
|---|---|
| Untouchable | 5 perfect blocks in a row — Story difficulty widens the window if you struggle |
| Better Safe than Sorry | Behead an enemy with Artery Strike while they're hexed by Burning Blood — buy Artery Strike manuals (two from Catalin's Tutor, one from Ocha) to raise the decapitation chance |
| Make It Rain | Explode an enemy with Blood Surge — the only active ability that does this; unlock it by drinking Xanthe's blood after her fight, or loot the Phial of Xanthe's Blood from the Svartrau treasury (key from the cathedral's storage room) |
| Absolutely Insatiable | Have 3 passive abilities equipped — Shapeshift and Mercurial Fervour already fill two slots |
| Balanced Diet | Drink blood 10 times to heal — only counts below full health, night form only |
| Feral Hunger | Lose control in dialogue and drain someone outside combat — drop to one vampire health segment or less, then repeatedly re-enter dialogue with a tavern innkeeper at night; the Closing Wounds perk works against this |
| Mastery | Max out any single ability (the colored icons, not perks) |
Progression Trophies
| Trophy | Requirement |
|---|---|
| Master of Arms | Buy an Ultimate Perk in Swordmastery — 35 perk points in the tree + 4 for the perk; save-reload for the other trees |
| Arch Warlock | Buy an Ultimate Perk in Witchcraft — same rules as above |
| Creature of the Night | Buy an Ultimate Perk in Vampirism — no point threshold, just Corruption level 15; bite animals and enemies with Voracious Bite, even at full health |
| Glass Ceiling | Reach level 50 — realistically your last trophy; go past the 30 days and clear the remaining content, since quests and Court activities beat random kills for XP |
Equipment Trophies
| Trophy | Requirement |
|---|---|
| Arbiter's Blade | Restore the Imbued Sword of St. Mihai: find the 3 blade shards (auto-starts Forge it Anew), take the hilt from the boss under Svartrau via Night Terrors, then have the Uriash blacksmith in northwest Briar Sloughs reforge it |
| Arbiter's Regalia | Complete A Bulwark Against Darkness (starts from a letter after Infamy 4): gather the Large Lizard Moult (cave between Briar Sloughs and Maragir Wealds), an Amulet Relic (Relic of St. Tyna in Anca's convent quest, or a guaranteed Relic of St. Dasius in Xanthe's Howling Keep), the Flask of Quicksilver (top of Silts Tower after Home Sweet Home) and Silk Threads (Sanzhani merchant, 6,500 coins, after Pearly and Precious) |
| Gear of the Gods | Fill all 8 equipment slots with legendary items at once — the St. Mihai sword and Arbiter armor from the two trophies above cover most of it; you add two rings and an amulet |
World and Exploration Trophies
| Trophy | Requirement |
|---|---|
| Bird's-Eye View | Climb all 11 towers — night and vampire form only |
| Capture the Flag | Tear down all 5 of Brencis's banners |
| Tour Guide Training | Visit all 8 villages |
| Big-City Living | Visit Svartrau City |
| Delivery Delay | Destroy 8 of the 10 vrakhiri transports roaming the roads — unmarked, so scout from towers |
| Shadow Roamer | Travel 1,000 m via vampiric traversal — Shapeshift's wolf form covers it fastest |
| Realmwalker | Enter Anachora, the vrakhiri afterlife — drink a boss's blood after their fight, progress Lacra's ending line, or reach part 2 of the Brencis fight |
| Antique Aficionado | Discover any ancient ruins — the prologue quest Deep Down or Xanthe's excavation activities both work |
Economy and Misc Trophies
| Trophy | Requirement |
|---|---|
| Miser | Hold 5,000 denarii at once — selling junk and old gear gets you there early if you hold off spending |
| Smuggler | Earn 1,000 denarii from selling silver — the lone silver trader (Svartrau) needs Infamy 4+ and must be visited before Infamy 9 shuts the city gates |
| Selfish | Sell a fish to the fishmonger — she's the food vendor in Svartrau's market by day; buy a dried fish from her and sell it straight back |
| Throne of Thorns | Reach Infamy 9 — essentially automatic: the three boss kills alone max the meter |
For the ending routes in detail, see the endings page; for the quest solutions, the walkthrough. The guides page covers the time and money management this platinum runs on.
Last updated: 2026-09-04
