DawnwalkerWiki

Reviews & Scores

OpenCritic and Metacritic aggregates, scores from major outlets, the praised writing and day/night duality, and the criticized performance.

The Blood of Dawnwalker cleared its review embargo on September 1, 2026, two days before launch — and landed as one of the better-reviewed RPGs of the year, with a wide spread between its loudest fans and its harshest critics. This page collects the aggregates, the scores, and what the reviews actually argue about.

The Aggregates

SourceScoreNotes
OpenCritic84 — "Mighty"50+ critics, top 9% of games, recommended by 89% of reviewers
MetacriticLow-to-mid 80sPer-platform averages sit in the same band (PC, PS5, Xbox Series X|S)
Steam (user)Mostly PositiveEarly player reception at launch

Averages move during launch week as reviews accumulate, so treat these as a snapshot — the spread between individual outlets matters more than the aggregate.

What Critics Praise

The writing, above everything. This is the one point of near-universal agreement. RPGFan called the storytelling exceptional — some of the best writing its reviewer had seen in Western RPGs — and even the game's harshest critics concede the narrative and characters are not the problem.

The day/night duality. Eurogamer's Robert Purchese called the split between Coen's human and vampiric form one of the game's best parts, pointing to Svartrau as the showcase: "densely packed houses and therefore rooftops, which night-time Coen can run around on and hunt from above, whereas day-time Coen has to explore on foot below. I love this."

The time system. What sounded like a stress machine in previews turned out to be the hook. IGN's Travis Northup called The Blood of Dawnwalker his new favorite vampire game and "one of the best story-driven RPGs I've played in a long time," singling out the 30-day constraint as "one of the coolest, most wonderfully stressful parts of the adventure."

The quests — all of them. Reviewers describe an almost absurd number of them, from rebel storylines to incidental roadside vignettes, and the consistent surprise is how well-written the small ones are. In Phil Hornshaw's review, the game's refusal to let you do everything became part of the appeal: "there's a good chance you'll want to do everything in Dawnwalker. The fact that you can't is part of what makes it so compelling."

What Critics Criticize

Repetition. GameRant's Josh Cotts put it most bluntly: quests can feel like a slog "because the gameplay is essentially the same in every single one of them — talk to a character, go somewhere, inspect something, gather clues, fight some enemies... The dialogue never made me impatient, but the gameplay certainly did." Reviewers who scored the game low weighed this heaviest.

Enemy variety and an "empty" world. Several outlets found the enemy roster limited and the open world enormous but thinly populated with things worth doing — GamesRadar+ (3/5) cited odd pacing and repetitive quests despite praising combat and worldbuilding.

Technical rough edges. Day-one reports include FPS drops in populated areas (Svartrau again), stuttering in windowed and borderless modes, shader-compilation crashes on some configurations, and stiff animations. Several reviewers framed these as first-studio growing pains rather than dealbreakers — a first AAA outing from a team of 100+ — but they cost the game points almost everywhere.

Scores by Outlet

OutletScore
MP1st10/10
Vice10/10
Destructoid9.5/10
Gamereactor9/10
IGN9/10
GamingBolt9/10
Press Start9/10
RPG Site9/10
PCGamesN90/100
MonsterVine5/5
VGC4/5
PPE.pl8.5/10
Worth Playing8.5/10
GRYOnline.pl8/10
TheSixthAxis8/10
PSX Brasil84/100
Xbox Achievements80%
Game Informer7/10
Push Square7/10
GamesRadar+3/5
GameRant6/10

The Witcher 3 Shadow

The comparisons were inevitable — Rebel Wolves was founded by The Witcher 3's director Konrad Tomaszkiewicz and staffed with CD Projekt veterans — and reviewers note the lineage everywhere. Game Informer wrote that after the prologue, almost every element carries "the fingerprint of The Witcher 3: Wild Hunt," from dialogue structure to quest tone. The studio leaned into it: writer Piotr Kucharski described the design goal to CNET as telling players "you're out of the prologue — you do you."

The aggregate lands just below The Witcher 1 and 2 on Metacritic, short of The Witcher 3's 92 — which, for a debut from a new studio, most reviewers treated as a more than respectable result.

The Verdict

The reviews agree on the facts — great writing, strong choices, a memorable day/night structure, limited enemy variety, technical jank — and disagree only on how much the flaws should cost. If story-driven RPGs with real consequences are your thing and you can tolerate launch-period rough edges, the positive camp is where you'll land. If enemy variety and technical polish are non-negotiable, wait a patch or two — the updates page tracks each one.

Ready to start your own 30 days? The guides page covers the time system, and the walkthrough holds your hand through the prologue.

Last updated: 2026-09-04